Domain:
Level: Alchemist: 4; Investigator: 4; Cleric: 4; Oracle: 4; Warpriest: 4; Inquisitor: 4; Sorcerer: 4; Wizard: 4; Arcanist: 4; Witch: 4
Components: V, S
Casting time: 1 standard action
Range: personal
Duration: 1 hour/level (see text)
Saving Throws:
Spell Resistance:
Target: you
Description: Trick opponents who try to cast enchantments on you.
You gain a +4 bonus on saving throws against enchantment effects. If you succeed at a save against an enchantment effect, you identify the effect as if you had succeeded at a Spellcraft check to do so. Furthermore, you can choose to act as if you had failed your saving throw. If you do so, you gain a +20 bonus on Bluff checks to convince others that you failed your save and are under the enchantment's effects. A creature that attempts to use magic to detect this ruse or to make you speak truthfully about it must succeed at a caster level check (DC 15 + your caster level) to do so.